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[[File:Shinesparking.png|thumb|Samus '''Shinesparking''' through a room of Reos.]]
{{Ability-infobox
|image=[[file:Shinespark sm Artwork 01.png|250px|Super Metroid artwork]]
|caption=Super Metroid artwork
|games=*''[[Metroid: Zero Mission]]''
*''[[Super Metroid]]''
*''[[Metroid: Other M]]''
*''[[Metroid Fusion]]''
*''[[Metroid Dread]]''
|firstgame=''[[Super Metroid]]''
|users=*[[Dachora]]
*[[Samus Aran]]
*[[Serris]]
|item=[[Speed Booster]]
|uses=Allows Samus to dash in any direction
}}


The '''Shinespark''' is a secret technique introduced in ''[[Super Metroid]]'' by the [[Dachora]], allowing [[Samus Aran|Samus]] to use the dash of the [[Speed Booster]] in any direction and form. It is often used to save time, obtain items which can't be reached otherwise, break through certain blocks, or reach previously impossible to explore areas.
The '''Shinespark''' is a special technique and a secondary ability of the [[Speed Booster]], which was first introduced in ''[[Super Metroid]]'' by the [[Dachora]]. It allows [[Samus Aran|Samus]] to fly in any direction. It is often used to save time, obtain items which can't be reached otherwise, break through [[Boost Block|certain block]]s, or reach previously impossible-to-explore areas.


== Using the Technique ==
==Usage==
In order to use the Shinespark, Samus must first run until she enters the Speed Booster dash. Once dashing, Samus must crouch, enabling her to enter the Shinespark. After crouching, Samus must jump and move in one of five directions: right, left, up, diagonally right, or diagonally left. Samus then speeds in the chosen direction with the same effect as Speed Boosting Samus. In [[Super Metroid]] Samus will take damage if she attempts to Shinespark, this does not occur in any other game. In [[Metroid: Zero Mission]] and [[Metroid Fusion]], if Samus boosts directly into a sloped ledge, instead of stopping Samus will continue running in a Speed Boost form. This technique can be useful to reach seemingly impossible to reach areas. In Metroid: Zero Mission, Samus may Shinespark in [[Morph Ball]] mode once the [[Spring Ball]] is acquired.
In order to use the Shinespark, Samus must first run until she speed boosts. Once this is achieved, Samus must crouch, enabling her to store the {{wp|potential energy}}, which in turn can be used to propel her in one of five directions: left, diagonal left, up, diagonal right, or right. (In ''[[Metroid: Other M]]'', these directions are translated as vertical or any direction.) Samus will then Shinespark in the direction that has been selected. This can be performed in [[Morph Ball]] mode in ''[[Metroid: Zero Mission]]'' and ''[[Metroid Dread]]'' when Samus acquires the [[Hi Jump Boots|Hi-Jump]]. In ''Metroid: Zero Mission,'' ''[[Metroid Fusion]]'', and ''Metroid Dread'', if Samus Shinesparks directly toward a sloped surface, she will continue speed boosting. This technique can be useful to reach seemingly impossible-to-reach areas.


== Secret Message ==
In ''Super Metroid'' alone, performing a Shinespark causes Samus to rapidly lose [[energy]] as long as she performs the move.
In ''[[Metroid Fusion]]'', a secret message can be viewed if Samus utilizes the Shinespark to skip a necessary item. Once entering a Navigation Room, a secret conversation between [[Adam Malkovich]], Samus, and a Galactic Federation official will commence. The message mentions Samus' expert use of the Shinespark. Interestingly, there is an alternate method of achieving the secret message without utilizing the Shinespark, but the message will still treat Samus as if she has used the it.
 
[[Category:Abilities]]
===Secret Message===
In ''[[Metroid Fusion]]'', a secret message can be viewed if Samus utilizes the Shinespark to skip a necessary item. Once entering a Navigation Room, a secret conversation between [[Adam Malkovich]], Samus, and a Galactic Federation official will commence. The message mentions Samus's expert use of the Shinespark. Interestingly, there is an alternate method of achieving the secret message without utilizing the Shinespark, but the message will still treat Samus as if she has used it.
 
==Data==
===Manual===
{{Manual
|game=om
|name=Shinespark
|entry=While [[Speed Booster|speed boosting]], press and release {{WiiIcon|2}} to perform a powerful jump. If you aren't pressing {{WiiIcon|controlpad}} in any direction when you release {{WiiIcon|2}}, you'll jump straight up. Press {{WiiIcon|controlpad}} when you release {{WiiIcon|2}} to jump in any direction.<ref>{{cite manual|While [[Speed Booster|speed boosting]], press and release {{WiiIcon|2}} to perform a powerful jump. If you aren't pressing {{WiiIcon|controlpad}} in any direction when you release {{WiiIcon|2}}, you'll jump straight up. Press {{WiiIcon|controlpad}} when you release {{WiiIcon|2}} to jump in any direction.|Metroid: Other M|21}}</ref>
|image=[[File:Shinespark om Manual Image.jpg]]
}}
 
===Website===
:"With a boost of speed comes incredible jumping abilities. Capitalizing on the Shinespark technique launches Samus into the air at hyper speed."<ref>{{Cite web|quote= With a boost of speed comes incredible jumping abilities. Capitalizing on the Shinespark technique launches Samus into the air at hyper speed.| url= http://www.metroid.com/#/abilities/misc/shinespark| title= Metroid: Other M| site= Metroid.com| type= [type of document]}}</ref>
 
===''Metroid Prime''===
{| style="float:left"
|[[File:Shinespark Logbook.jpg]]
|[[File:Speed Booster Logbook.jpg]]
|} In ''[[Metroid Prime (game)|Metroid Prime's]]'' data, there are two images depicting logbook images of Samus performing a Speed Boost and a Shinespark. Nothing in-game, however can be scanned to reveal these images. Therefore, it has been speculated that [[Retro Studios]] initially planned to have the Speed Booster and Shinespark in the game, but removed the feature, possibly due to complications, as it did not appear in either of the following [[Metroid Prime (series)|''Prime'']] games.
{{clear|left}}
 
==Trivia==
*In ''Super Metroid'' Samus will take damage if she uses the Shinespark. This does not occur in any other game featuring this ability.
*The Shinespark is known as the "Comet Technique" in other languages.<ref>{{cite manual|Technique Comète — Lorsque I'accélérateur est activé, maintenez {{WiiIcon|2}} enfoncé, puis relâchez pour réaliser un saut puissant. N'appuyez sur aucune direction sur {{WiiIcon|controlpad}} pour sauter à la verticale. Appuyez sur {{WiiIcon|controlpad}} lorsque vous relâchez {{WiiIcon|2}} pour sauter dans la direction désirée.|Metroid: Other M|43}}</ref><ref>{{cite manual|Técnica Cometa — Oprime {{WiiIcon|A}} al ir con aceleración y suelta {{WiiIcon|2}} y {{WiiIcon|controlpad}} a la vez para dar un gran salto vertical. Suelta {{WiiIcon|2}} sin soltar {{WiiIcon|controlpad}} para saltar en otra dirección.|Metroid: Other M|65}}</ref>
*There is a website dedicated to the ''[[Metroid (series)|Metroid series]]'' deriving its name from Samus's Shinespark technique known as "[[Shinesparkers|Shinesparkers.net]]."
 
==See also==
* [[Spike Suit]]
==Gallery==
===Images===
<gallery>
File:Shinesparking.png|Samus Shinesparking through a room of [[Reos]]
File:Shinespark om Website 01.png|Japanese Website
File:Shinespark om Website 02.png|American Website
</gallery>
 
===Videos===
{{YouTube|xZJJGG8Rm2o|300|left|An alternative method to read the Shinespark secret message in ''[[Metroid Fusion|Fusion]]''}}
 
{{clear}}
{{refbar}}
{{Foreignname-header}}
{{Foreignname|Italian|Supercinesi|Superkinesis}}
{{Foreignname|French|Technique Comète|Comet Technique}}
{{Foreignname|Spanish|Técnica Cometa|Comet Technique|Close}}

Latest revision as of 03:25, 6 November 2023

Shinespark
Super Metroid artwork

Super Metroid artwork

Game(s)
First Appearance

Super Metroid

Users
Item needed

Speed Booster

Uses

Allows Samus to dash in any direction

The Shinespark is a special technique and a secondary ability of the Speed Booster, which was first introduced in Super Metroid by the Dachora. It allows Samus to fly in any direction. It is often used to save time, obtain items which can't be reached otherwise, break through certain blocks, or reach previously impossible-to-explore areas.

Usage[edit | edit source]

In order to use the Shinespark, Samus must first run until she speed boosts. Once this is achieved, Samus must crouch, enabling her to store the potential energy, which in turn can be used to propel her in one of five directions: left, diagonal left, up, diagonal right, or right. (In Metroid: Other M, these directions are translated as vertical or any direction.) Samus will then Shinespark in the direction that has been selected. This can be performed in Morph Ball mode in Metroid: Zero Mission and Metroid Dread when Samus acquires the Hi-Jump. In Metroid: Zero Mission, Metroid Fusion, and Metroid Dread, if Samus Shinesparks directly toward a sloped surface, she will continue speed boosting. This technique can be useful to reach seemingly impossible-to-reach areas.

In Super Metroid alone, performing a Shinespark causes Samus to rapidly lose energy as long as she performs the move.

Secret Message[edit | edit source]

In Metroid Fusion, a secret message can be viewed if Samus utilizes the Shinespark to skip a necessary item. Once entering a Navigation Room, a secret conversation between Adam Malkovich, Samus, and a Galactic Federation official will commence. The message mentions Samus's expert use of the Shinespark. Interestingly, there is an alternate method of achieving the secret message without utilizing the Shinespark, but the message will still treat Samus as if she has used it.

Data[edit | edit source]

Manual[edit | edit source]

Manual info from Metroid: Other M

Shinespark: While speed boosting, press and release to perform a powerful jump. If you aren't pressing in any direction when you release , you'll jump straight up. Press when you release to jump in any direction.[1]

Website[edit | edit source]

"With a boost of speed comes incredible jumping abilities. Capitalizing on the Shinespark technique launches Samus into the air at hyper speed."[2]

Metroid Prime[edit | edit source]

In Metroid Prime's data, there are two images depicting logbook images of Samus performing a Speed Boost and a Shinespark. Nothing in-game, however can be scanned to reveal these images. Therefore, it has been speculated that Retro Studios initially planned to have the Speed Booster and Shinespark in the game, but removed the feature, possibly due to complications, as it did not appear in either of the following Prime games.

Trivia[edit | edit source]

  • In Super Metroid Samus will take damage if she uses the Shinespark. This does not occur in any other game featuring this ability.
  • The Shinespark is known as the "Comet Technique" in other languages.[3][4]
  • There is a website dedicated to the Metroid series deriving its name from Samus's Shinespark technique known as "Shinesparkers.net."

See also[edit | edit source]

Gallery[edit | edit source]

Images[edit | edit source]

Videos[edit | edit source]


An alternative method to read the Shinespark secret message in Fusion


References

  1. "While speed boosting, press and release to perform a powerful jump. If you aren't pressing in any direction when you release , you'll jump straight up. Press when you release to jump in any direction." Metroid: Other M Instruction Booklet, Pg 21
  2. "With a boost of speed comes incredible jumping abilities. Capitalizing on the Shinespark technique launches Samus into the air at hyper speed." Metroid: Other M, Metroid.com ([type of document])
  3. "Technique Comète — Lorsque I'accélérateur est activé, maintenez enfoncé, puis relâchez pour réaliser un saut puissant. N'appuyez sur aucune direction sur pour sauter à la verticale. Appuyez sur lorsque vous relâchez pour sauter dans la direction désirée." Metroid: Other M Instruction Booklet, Pg 43
  4. "Técnica Cometa — Oprime al ir con aceleración y suelta y a la vez para dar un gran salto vertical. Suelta sin soltar para saltar en otra dirección." Metroid: Other M Instruction Booklet, Pg 65


Language Name Meaning
Italian Supercinesi Superkinesis
French Technique Comète Comet Technique
Spanish Técnica Cometa Comet Technique