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Tourian: Difference between revisions

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Tourian is the final region of [[Zebes]] encountered by Samus in ''[[Metroid]]'', ''[[Super Metroid]]'', and ''Metroid'''s remake, ''[[Zero Mission]]''. In each of these games, Tourian is the location of the primary antagonist, [[Mother Brain]], as well as the majority of the Metroids. Tourian is distinctly different than the other regions of Zebes, in that it appears to have been built, rather than having naturally existed. Though bearing the same name, Tourian in ''Metroid'' and ''Zero Mission'' is not the same as its counterpart in ''Super Metroid''.
Tourian is the final region of [[Zebes]] encountered by Samus in ''[[Metroid]]'', ''[[Super Metroid]]'', and ''Metroid'''s remake, ''[[Zero Mission]]''. In each of these games, Tourian is the location of the primary antagonist, [[Mother Brain]], as well as the majority of the Metroids. Tourian is distinctly different than the other regions of Zebes, in that it is largely composed of metal, giving the indication that it was built, rather than having naturally existed. Though bearing the same name, the Tourian visited in both ''Metroid'' and ''Zero Mission'' is not the same as its counterpart in ''Super Metroid''.


==Metroid and Zero Mission==
==Metroid and Zero Mission==
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Though their maps vary to some extent, ''Metroid'' and ''Zero Mission'' feature comparable maps, with Tourian located in roughly the same place in both. In both games, the entry point to Tourian is reached by ascending a tall shaft east of the staring point in [[Brinstar]], and travelling westward from there. There, a barrier blocks the way, and it can only be opened by the defeat of [[Kraid]] and [[Ridley]] in their respective hideouts. After the barrier, an elevator leading down to Tourian can be accessed.
Though their maps vary to some extent, ''Metroid'' and ''Zero Mission'' feature comparable maps, with Tourian located in roughly the same place in both. In both games, the entry point to Tourian is reached by ascending a tall shaft east of the staring point in [[Brinstar]], and travelling westward from there. There, a barrier blocks the way, and it can only be opened by the defeat of [[Kraid]] and [[Ridley]] in their respective hideouts. After the barrier, an elevator leading down to Tourian can be accessed.


In both games, Tourian is a series of long hallways littered with the bodies of dead [[Space Pirates]]. Doors of various levels block the way, requiring [[Missles]] to proceed. In the original, Metroids are always visible in the foreground, and killing them is not required. In Zero Mission, Metroids appear from the background, and must be exterminated before the next room can be accessed. This is accomplished by freezing them with the [[Ice Beam]] and shooting them with Missles.
In both games, Tourian is a series of long hallways with doors of various levels blocking the way, requiring the use of [[Missles]] to proceed. In the original, Metroids are always visible in the foreground, and killing them is not required. In Zero Mission, Metroids appear from the background, and must be exterminated before the next room can be accessed. This is accomplished by freezing them with the [[Ice Beam]] and shooting them with Missles.


Mother Brain, protected by five barriers of [[Zebetite]] is the final boss encountered by Samus in Tourian. However, upon defeating Mother Brain, Samus is required to flee through a long, upward escape shaft, leading to the surface of Zebes.
Mother Brain, protected by five barriers of [[Zebetite]] is the final boss encountered by Samus in Tourian. However, upon defeating Mother Brain, Samus is required to flee through a long, upward escape shaft, leading to the surface of Zebes.
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