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'''Wallfires''' are mechanical enemies in ''[[Metroid II: Return of Samus|Metroid II's]]'' [[SR388]]. These sentries are very likely of [[Chozo]] origin, even resembling the Chozo themselves by their bird-like structure. They are very fragile and are generally found in rooms consisting of multiple Wallfires. | '''Wallfires''' are mechanical enemies in ''[[Metroid II: Return of Samus|Metroid II's]]'' [[SR388]]. These sentries are very likely of [[Chozo]] origin, even resembling the Chozo themselves by their bird-like structure. They are very fragile and are generally found in rooms consisting of multiple Wallfires. | ||
Wallfires will deal damage by shooting fireballs or by contact. The fireballs will stop upon hitting a hard surface but will not stop if they hit [[Samus Aran|Samus]]. Unlike [[Autrack|Autracks']] laser beams, Samus cannot freeze or destroy Wallfires' fireballs. Unlike most enemies, Wallfires cannot be frozen, possibly due to their high-temperature nature, instead they collapse and leave behind rubble. Leaving behind a "corpse" is a unique trait among ''Metroid II'' enemies. | Wallfires will deal damage by shooting fireballs or by contact. The fireballs will stop upon hitting a hard surface but will not stop if they hit [[Samus Aran|Samus]]. Unlike [[Autrack|Autracks']] laser beams, Samus cannot freeze or destroy Wallfires' fireballs. Unlike most enemies, Wallfires cannot be frozen, possibly due to their high-temperature nature, instead they collapse and leave behind rubble. Leaving behind a "corpse" is a unique trait among ''Metroid II'' enemies. Samus can stand on the remains of destroyed Wallfires. | ||
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