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Boost Guardian: Difference between revisions

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|games= ''[[Metroid Prime 2: Echoes]]''
|games= ''[[Metroid Prime 2: Echoes]]''
|location= [[Dark Torvus Bog|Dark Torvus]] Arena
|location= [[Dark Torvus Bog|Dark Torvus]] Arena
|attacks= Laser beams, temporary possession, boost ball, arm swipe
|attacks= Laser beams, temporary possession, Boost Ball, arm swipe
|weaknesses= [[Power Beam]]<br>[[Charge Beam]]<br>[[Missile]]<br>[[Morph Ball Bomb]]s<br>[[Light Beam]]
|weaknesses=[[Morph Ball Bomb]]s<br>[[Light Beam]]
|rewards= [[Boost Ball]]
|rewards= [[Boost Ball]]
}}
}}
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The Boost Guardian's defining characteristic is its ability to use the Boost Ball attack.  Samus cannot inflict damage on the Guardian while it is in its Boost Ball form.  The Guardian will continually boost, though it will disintegrate into a shadow puddle momentarily between bouts of boosting.  The only way Samus can break the cycle herself is by dropping [[Morph Ball Bomb]]s onto floor near the boss's puddle form.  This does not inflict actual damage upon the Guardian, but it does force it into its more vulnerable standard form.  Once Samus has forced it to stand up, a brief cutscene will play and Samus will begin the proceeding fight in her typical form, facing the Boost Guardian.  On the occasion that the Boost Guardian resumes its normal form by its own will, Samus must manually shift out of her [[Morph Ball]], as the game will not play the cutscene.  When one of the four pillars in the room is destroyed, [[Inglet]]s may appear, which Samus can kill for slight health and ammo boosts.
The Boost Guardian's defining characteristic is its ability to use the Boost Ball attack.  Samus cannot inflict damage on the Guardian while it is in its Boost Ball form.  The Guardian will continually boost, though it will disintegrate into a shadow puddle momentarily between bouts of boosting.  The only way Samus can break the cycle herself is by dropping [[Morph Ball Bomb]]s onto floor near the boss's puddle form.  This does not inflict actual damage upon the Guardian, but it does force it into its more vulnerable standard form.  Once Samus has forced it to stand up, a brief cutscene will play and Samus will begin the proceeding fight in her typical form, facing the Boost Guardian.  On the occasion that the Boost Guardian resumes its normal form by its own will, Samus must manually shift out of her [[Morph Ball]], as the game will not play the cutscene.  When one of the four pillars in the room is destroyed, [[Inglet]]s may appear, which Samus can kill for slight health and ammo boosts.


[[File:Boost_Ball_MP2E.jpg‎|right|thumb|The Boost Ball powerup directly after the Guardian's defeat.]]
[[File:Boost_Ball_MP2E.jpg‎|right|thumb|The Boost Ball upgrade directly after the Guardian's defeat.]]


==Rewards==
==Rewards==
After Samus downs the Boost Guardian, she is reunited with her Boost Ball attack.  With this ability Samus can use the half-pipe in the other section of Dark Torvus Arena and claim the [[Dark Temple Key]] that is resting high on the wall.  To regain lost energy and ammunition, Samus may boost into the pillars found in the boss chamber.
After Samus downs the Boost Guardian, she is reunited with her Boost Ball attack.  With this ability Samus can use the half-pipe in the other section of Dark Torvus Arena and claim the [[Dark Temple Key]] that is resting high on the wall.  To regain lost energy and ammunition, Samus may boost into the pillars found in the boss chamber.


==[[Logbook]]==
==Logbook==
{{Logbook|Boost Guardian|This Warrior Ing has absorbed the power of the Boost Ball. It can boost-blast toward its enemies, using its body as a potent weapon. When it is not in solid form, engaging it in Morph Ball mode may provide better attack opportunities.<ref>{{cite|This Warrior Ing has absorbed the power of the Boost Ball. It can boost-blast toward its enemies, using its body as a potent weapon. When it is not in solid form, engaging it in Morph Ball mode may provide better attack opportunities.|Logbook|Metroid Prime 2: Echoes}}</ref>}}  
{{Logbook|Boost Guardian|This Warrior Ing has absorbed the power of the Boost Ball. It can boost-blast toward its enemies, using its body as a potent weapon. When it is not in solid form, engaging it in Morph Ball mode may provide better attack opportunities.<ref>{{cite|This Warrior Ing has absorbed the power of the Boost Ball. It can boost-blast toward its enemies, using its body as a potent weapon. When it is not in solid form, engaging it in Morph Ball mode may provide better attack opportunities.|Logbook|Metroid Prime 2: Echoes}}</ref>|mp2}}  


==Trivia==
==Trivia==
*The Boost Guardian is often considered one of the hardest bosses of the game.  This can be attributed to the lack of [[Light Crystal|light crystals]] and light beacons, the low amount of [[Energy Tank]]s available before the fight, and the Boost Guardian's strength.
*The Boost Guardian is often considered one of the hardest bosses of the game.  This can be attributed to the lack of [[Light Crystal|light crystals]] and light beacons, the low amount of [[Energy Tank]]s available before the fight, and the Boost Guardian's strength.
*The Boost Guardian is incredibly similar in appearance to the [[Jump Guardian]]. Both bosses closely resemble the typical [[Warrior Ing]] and even share most of their powers.
*The Boost Guardian is incredibly similar in appearance to the [[Jump Guardian]]. Both bosses closely resemble the typical [[Warrior Ing]] and even share most of their powers.
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{{Dark Creatures}}
{{Dark Creatures}}
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Ing]]
[[Category:Ing]]