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'''Charge Combos''' are optional items that essentially combine the [[Charge Shot]] and [[Missile Shot]]. They are found in ''[[Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]'', however none of them are required outside of the Super Missile. The '''Charge Combo''' works by fully charging the corresponding beam weapon and then releasing the charge which will fire a [[Missile]]. Two types of Charge | '''Charge Combos''' are optional items that essentially combine the [[Charge Shot]] and [[Missile Shot]]. They are found in ''[[Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]'', however none of them are required outside of the Super Missile. The '''Charge Combo''' works by fully charging the corresponding beam weapon and then releasing the charge which will fire a [[Missile]]. Two types of Charge Combos exist: Single and Continuous. The difference in the types of Charges is that the single simply fires a small cluster of missiles while the continuous is a constant stream. Charge Combos presently only exist in two games: ''[[Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]''. | ||
[[File:Supermisslepowerup.jpg|thumb|200px|right|Super Missle Power Up as seen in ''[[Metroid Prime]]'']] | [[File:Supermisslepowerup.jpg|thumb|200px|right|Super Missle Power Up as seen in ''[[Metroid Prime]]'']] | ||
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==== Darkburst ==== | ==== Darkburst ==== | ||
The '''Darkburst''' is the Charge Combo of the Dark Beam, and is a Single Charge Combo. It fires a slow-moving projectile, which on impact creates a | The '''Darkburst''' is the Charge Combo of the Dark Beam, and is a Single Charge Combo. It fires a slow-moving projectile, which on impact creates a black hole sucking in all nearby enemies. | ||
==== Sunburst ==== | ==== Sunburst ==== |
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