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|uses=*Allows Samus's [[beam]] to charge, allowing a greater blast
|uses=*Allows Samus's [[beam]] to charge, allowing a greater blast
*Draws in [[power up]]s ([[Metroid Prime (series)|''Prime'' series]])
*Draws in [[power up]]s ([[Metroid Prime (series)|''Prime'' series]])
}}  
}}
 
{{stub}}
{{sources}}
{{Quote|Sharp-looking Charge Beam—Just the way I like it!|[[Galactic Federation|GF]] quarantine officer}}
{{Quote|Sharp-looking Charge Beam—Just the way I like it!|[[Galactic Federation|GF]] quarantine officer}}


The Charge Beam was an upgrade to [[Samus Aran]]'s [[Power Suit]] that created a more powerful shot through the [[Arm Cannon]]. The Charge Beam could be used with all of the [[Power Beam]]s acquired through the games. In the 2-D games, Samus can perform a small type of [[Screw Attack]] when spin-jumping with a fully charged arm cannon. The Charge Beam first appeared in ''[[Super Metroid]]'' for the [[Super Nintendo Entertainment System|SNES]] and has been in all of the games that are after its release.
The Charge Beam was an upgrade to [[Samus Aran]]'s [[Power Suit]] that created a more powerful shot through the [[Arm Cannon]]. The Charge Beam could be used with all of the [[Power Beam]]s acquired through the games. In the 2-D games, Samus can perform a small type of [[Screw Attack]] when spin-jumping with a fully charged arm cannon. The Charge Beam first appeared in ''[[Super Metroid]]'' for the [[Super Nintendo Entertainment System|SNES]] and has been in all of the games that are after its release.


==''Metroid: Zero Mission''==
==Appearances==
===''Metroid: Zero Mission''===
The Charge Beam appears as an optional [[upgrade]] in ''[[Metroid: Zero Mission|Zero Mission]]''. It allows Samus to charge her beam for a more powerful shot and allows her to use the [[Charge Attack]]. Interestingly, Samus can use the Charge Beam to a lesser capacity if she skips the [[Long Beam]]. The upgrade is one of few upgrades in ''Zero Mission'' not obtained on a [[Chozo Statue]]. It is dropped by [[Deorem]] in [[Brinstar]] upon its defeat.
The Charge Beam appears as an optional [[upgrade]] in ''[[Metroid: Zero Mission|Zero Mission]]''. It allows Samus to charge her beam for a more powerful shot and allows her to use the [[Charge Attack]]. Interestingly, Samus can use the Charge Beam to a lesser capacity if she skips the [[Long Beam]]. The upgrade is one of few upgrades in ''Zero Mission'' not obtained on a [[Chozo Statue]]. It is dropped by [[Deorem]] in [[Brinstar]] upon its defeat.


== ''Metroid Prime'' Series ==
=== ''Metroid Prime'' Series ===
 
In the ''[[Metroid Prime (series)|Metroid Prime]]'' series, the Charge Beam also took longer to travel, with any beam being used. This is most noticeable in ''[[Metroid Prime 3: Corruption]]''. In addition to the Charge Beam, Samus can find [[Charge Combo]]s that, when combined with [[Missile]]s, make new abilities with devastating power. There are Charge Combos for every Beam in ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]''.  
In the ''[[Metroid Prime (series)|Metroid Prime]]'' series, the Charge Beam also took longer to travel, with any beam being used. This is most noticeable in ''[[Metroid Prime 3: Corruption]]''. In addition to the Charge Beam, Samus can find [[Charge Combo]]s that, when combined with [[Missile]]s, make new abilities with devastating power. There are Charge Combos for every Beam in ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]''.  


In ''[[Metroid Prime 2: Echoes]]'', the Charge  attacks for the [[Light Beam]], [[Dark Beam]], and [[Annihilator Beam]] have very different attacks from when they are normally shot. For instance, when shot without charging, the Dark Beam fires swirling, star-shaped piece of dark matter. However, the charged Dark Beam creates a compact blob of dark matter that ensnares the enemy with dark energy that prevents movement, like the [[Ice Beam|Ice Beam's]] charge beam. The Light Beam is similar to a shotgun when shot without charging because it fires a long, powerful shot. When a charged Light shot is fired, it releases a volley of fast spherical projectiles that home in on locked-on enemies. When a charged Annihilator shot is fired, it creates a super-powered shot that creates a space rift that massively damages targets and stuns enemies near the rift.  
In ''[[Metroid Prime 2: Echoes]]'', the Charge  attacks for the [[Light Beam]], [[Dark Beam]], and [[Annihilator Beam]] have very different attacks from when they are normally shot. For instance, when shot without charging, the Dark Beam fires swirling, star-shaped piece of dark matter. However, the charged Dark Beam creates a compact blob of dark matter that ensnares the enemy with dark energy that prevents movement, like the [[Ice Beam|Ice Beam's]] charge beam. The Light Beam is similar to a shotgun when shot without charging because it fires a long, powerful shot. When a charged Light shot is fired, it releases a volley of fast spherical projectiles that home in on locked-on enemies. When a charged Annihilator shot is fired, it creates a super-powered shot that creates a space rift that massively damages targets and stuns enemies near the rift.  


Also in the ''Metroid Prime'' series, as long as the button is held, the charged shot creates a tractor beam to draw in power-ups.
In the ''Metroid Prime'' series, as long as the button is held, the charged shot creates a tractor beam to draw in power-ups.
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==Data==
==Data==
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{{screendata|om|CHARGE BEAM <br/> Press and hold {{WiiIcon|1}} until {{Color|#23cd23|fully charged}} and then release.}}
{{screendata|om|CHARGE BEAM <br/> Press and hold {{WiiIcon|1}} until {{Color|#23cd23|fully charged}} and then release.}}
<br/>
<br/>
==Gallery==
<gallery>
File:Charge Beam.png|The Charge Beam upgrade as it appears in ''Echoes''
</gallery>
{{beams}}
{{beams}}
[[Category:Beams]]
[[Category:Beams]]
[[Category:Arm Cannon]]
[[Category:Arm Cannon]]
[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 22:28, 21 March 2011

Charge Beam
Artwork of the Charge Beam upgrade from Super Metroid

The Charge Beam upgrade from Super Metroid

Game(s)
Users
Located in
How to Obtain
Uses

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The Charge Beam was an upgrade to Samus Aran's Power Suit that created a more powerful shot through the Arm Cannon. The Charge Beam could be used with all of the Power Beams acquired through the games. In the 2-D games, Samus can perform a small type of Screw Attack when spin-jumping with a fully charged arm cannon. The Charge Beam first appeared in Super Metroid for the SNES and has been in all of the games that are after its release.

Appearances

Metroid: Zero Mission

The Charge Beam appears as an optional upgrade in Zero Mission. It allows Samus to charge her beam for a more powerful shot and allows her to use the Charge Attack. Interestingly, Samus can use the Charge Beam to a lesser capacity if she skips the Long Beam. The upgrade is one of few upgrades in Zero Mission not obtained on a Chozo Statue. It is dropped by Deorem in Brinstar upon its defeat.

Metroid Prime Series

In the Metroid Prime series, the Charge Beam also took longer to travel, with any beam being used. This is most noticeable in Metroid Prime 3: Corruption. In addition to the Charge Beam, Samus can find Charge Combos that, when combined with Missiles, make new abilities with devastating power. There are Charge Combos for every Beam in Metroid Prime and Metroid Prime 2: Echoes.

In Metroid Prime 2: Echoes, the Charge attacks for the Light Beam, Dark Beam, and Annihilator Beam have very different attacks from when they are normally shot. For instance, when shot without charging, the Dark Beam fires swirling, star-shaped piece of dark matter. However, the charged Dark Beam creates a compact blob of dark matter that ensnares the enemy with dark energy that prevents movement, like the Ice Beam's charge beam. The Light Beam is similar to a shotgun when shot without charging because it fires a long, powerful shot. When a charged Light shot is fired, it releases a volley of fast spherical projectiles that home in on locked-on enemies. When a charged Annihilator shot is fired, it creates a super-powered shot that creates a space rift that massively damages targets and stuns enemies near the rift.

In the Metroid Prime series, as long as the button is held, the charged shot creates a tractor beam to draw in power-ups.

Data

Manuals

Manual Entries
Manual info from Metroid: Zero Mission
Charge: Obtaining this powerful power-up increases the range of Samus's beam weapon, including the Ice and Wave Beams. This power-up allows Samus to destroy enemies from a safe distance.
Manual info from Super Metroid

The Charge Beam upgrade

Charge: The charge item allows you to charge your beam and send out a super-powerful blast
Manual info from Metroid Fusion
Charge: Charge up the normal beam's energy for a more powerful shot. Press and hold the B Button. Release when energy is built up.


Screen Data

Screen data from Metroid: Other M
CHARGE BEAM
Press and hold until fully charged and then release.


Gallery

Template:Beams