Navigation menu
Charge Beam: Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 17: | Line 17: | ||
|uses=*Allows Samus's [[beam]] to charge, allowing a greater blast | |uses=*Allows Samus's [[beam]] to charge, allowing a greater blast | ||
*Draws in [[power up]]s ([[Metroid Prime (series)|''Prime'' series]]) | *Draws in [[power up]]s ([[Metroid Prime (series)|''Prime'' series]]) | ||
}} | }} | ||
{{stub}} | |||
{{sources}} | |||
{{Quote|Sharp-looking Charge Beam—Just the way I like it!|[[Galactic Federation|GF]] quarantine officer}} | {{Quote|Sharp-looking Charge Beam—Just the way I like it!|[[Galactic Federation|GF]] quarantine officer}} | ||
The Charge Beam was an upgrade to [[Samus Aran]]'s [[Power Suit]] that created a more powerful shot through the [[Arm Cannon]]. The Charge Beam could be used with all of the [[Power Beam]]s acquired through the games. In the 2-D games, Samus can perform a small type of [[Screw Attack]] when spin-jumping with a fully charged arm cannon. The Charge Beam first appeared in ''[[Super Metroid]]'' for the [[Super Nintendo Entertainment System|SNES]] and has been in all of the games that are after its release. | The Charge Beam was an upgrade to [[Samus Aran]]'s [[Power Suit]] that created a more powerful shot through the [[Arm Cannon]]. The Charge Beam could be used with all of the [[Power Beam]]s acquired through the games. In the 2-D games, Samus can perform a small type of [[Screw Attack]] when spin-jumping with a fully charged arm cannon. The Charge Beam first appeared in ''[[Super Metroid]]'' for the [[Super Nintendo Entertainment System|SNES]] and has been in all of the games that are after its release. | ||
==''Metroid: Zero Mission''== | ==Appearances== | ||
===''Metroid: Zero Mission''=== | |||
The Charge Beam appears as an optional [[upgrade]] in ''[[Metroid: Zero Mission|Zero Mission]]''. It allows Samus to charge her beam for a more powerful shot and allows her to use the [[Charge Attack]]. Interestingly, Samus can use the Charge Beam to a lesser capacity if she skips the [[Long Beam]]. The upgrade is one of few upgrades in ''Zero Mission'' not obtained on a [[Chozo Statue]]. It is dropped by [[Deorem]] in [[Brinstar]] upon its defeat. | The Charge Beam appears as an optional [[upgrade]] in ''[[Metroid: Zero Mission|Zero Mission]]''. It allows Samus to charge her beam for a more powerful shot and allows her to use the [[Charge Attack]]. Interestingly, Samus can use the Charge Beam to a lesser capacity if she skips the [[Long Beam]]. The upgrade is one of few upgrades in ''Zero Mission'' not obtained on a [[Chozo Statue]]. It is dropped by [[Deorem]] in [[Brinstar]] upon its defeat. | ||
== ''Metroid Prime'' Series == | === ''Metroid Prime'' Series === | ||
In the ''[[Metroid Prime (series)|Metroid Prime]]'' series, the Charge Beam also took longer to travel, with any beam being used. This is most noticeable in ''[[Metroid Prime 3: Corruption]]''. In addition to the Charge Beam, Samus can find [[Charge Combo]]s that, when combined with [[Missile]]s, make new abilities with devastating power. There are Charge Combos for every Beam in ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]''. | In the ''[[Metroid Prime (series)|Metroid Prime]]'' series, the Charge Beam also took longer to travel, with any beam being used. This is most noticeable in ''[[Metroid Prime 3: Corruption]]''. In addition to the Charge Beam, Samus can find [[Charge Combo]]s that, when combined with [[Missile]]s, make new abilities with devastating power. There are Charge Combos for every Beam in ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]''. | ||
In ''[[Metroid Prime 2: Echoes]]'', the Charge attacks for the [[Light Beam]], [[Dark Beam]], and [[Annihilator Beam]] have very different attacks from when they are normally shot. For instance, when shot without charging, the Dark Beam fires swirling, star-shaped piece of dark matter. However, the charged Dark Beam creates a compact blob of dark matter that ensnares the enemy with dark energy that prevents movement, like the [[Ice Beam|Ice Beam's]] charge beam. The Light Beam is similar to a shotgun when shot without charging because it fires a long, powerful shot. When a charged Light shot is fired, it releases a volley of fast spherical projectiles that home in on locked-on enemies. When a charged Annihilator shot is fired, it creates a super-powered shot that creates a space rift that massively damages targets and stuns enemies near the rift. | In ''[[Metroid Prime 2: Echoes]]'', the Charge attacks for the [[Light Beam]], [[Dark Beam]], and [[Annihilator Beam]] have very different attacks from when they are normally shot. For instance, when shot without charging, the Dark Beam fires swirling, star-shaped piece of dark matter. However, the charged Dark Beam creates a compact blob of dark matter that ensnares the enemy with dark energy that prevents movement, like the [[Ice Beam|Ice Beam's]] charge beam. The Light Beam is similar to a shotgun when shot without charging because it fires a long, powerful shot. When a charged Light shot is fired, it releases a volley of fast spherical projectiles that home in on locked-on enemies. When a charged Annihilator shot is fired, it creates a super-powered shot that creates a space rift that massively damages targets and stuns enemies near the rift. | ||
In the ''Metroid Prime'' series, as long as the button is held, the charged shot creates a tractor beam to draw in power-ups. | |||
{{clear}} | |||
==Data== | ==Data== | ||
Line 60: | Line 62: | ||
{{screendata|om|CHARGE BEAM <br/> Press and hold {{WiiIcon|1}} until {{Color|#23cd23|fully charged}} and then release.}} | {{screendata|om|CHARGE BEAM <br/> Press and hold {{WiiIcon|1}} until {{Color|#23cd23|fully charged}} and then release.}} | ||
<br/> | <br/> | ||
==Gallery== | |||
<gallery> | |||
File:Charge Beam.png|The Charge Beam upgrade as it appears in ''Echoes'' | |||
</gallery> | |||
{{beams}} | {{beams}} | ||
[[Category:Beams]] | [[Category:Beams]] | ||
[[Category:Arm Cannon]] | [[Category:Arm Cannon]] | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 22:28, 21 March 2011
| ||||||||||
|
This article is a stub. You can help Metroid Wiki by expanding it.
Metroid Wiki is in need of filling in various stubs!
This article or section does not cite, or does not have enough, references or sources.
Please help improve this article by introducing appropriate citations.
Sharp-looking Charge Beam—Just the way I like it!
— GF quarantine officer
The Charge Beam was an upgrade to Samus Aran's Power Suit that created a more powerful shot through the Arm Cannon. The Charge Beam could be used with all of the Power Beams acquired through the games. In the 2-D games, Samus can perform a small type of Screw Attack when spin-jumping with a fully charged arm cannon. The Charge Beam first appeared in Super Metroid for the SNES and has been in all of the games that are after its release.
Appearances
Metroid: Zero Mission
The Charge Beam appears as an optional upgrade in Zero Mission. It allows Samus to charge her beam for a more powerful shot and allows her to use the Charge Attack. Interestingly, Samus can use the Charge Beam to a lesser capacity if she skips the Long Beam. The upgrade is one of few upgrades in Zero Mission not obtained on a Chozo Statue. It is dropped by Deorem in Brinstar upon its defeat.
Metroid Prime Series
In the Metroid Prime series, the Charge Beam also took longer to travel, with any beam being used. This is most noticeable in Metroid Prime 3: Corruption. In addition to the Charge Beam, Samus can find Charge Combos that, when combined with Missiles, make new abilities with devastating power. There are Charge Combos for every Beam in Metroid Prime and Metroid Prime 2: Echoes.
In Metroid Prime 2: Echoes, the Charge attacks for the Light Beam, Dark Beam, and Annihilator Beam have very different attacks from when they are normally shot. For instance, when shot without charging, the Dark Beam fires swirling, star-shaped piece of dark matter. However, the charged Dark Beam creates a compact blob of dark matter that ensnares the enemy with dark energy that prevents movement, like the Ice Beam's charge beam. The Light Beam is similar to a shotgun when shot without charging because it fires a long, powerful shot. When a charged Light shot is fired, it releases a volley of fast spherical projectiles that home in on locked-on enemies. When a charged Annihilator shot is fired, it creates a super-powered shot that creates a space rift that massively damages targets and stuns enemies near the rift.
In the Metroid Prime series, as long as the button is held, the charged shot creates a tractor beam to draw in power-ups.
Data
Manuals
Screen Data
Gallery
-
The Charge Beam upgrade as it appears in Echoes