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Editing Nintendo UK (May 2016)

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'''Yoshio Sakamoto:''' So I’m not sure if I really learned anything by going to help out at retailers! (laughs)
'''Yoshio Sakamoto:''' So I’m not sure if I really learned anything by going to help out at retailers! (laughs)
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In this section of the interview, Akinori Sao congratulates both Yoshio Sakamoto and Hiroji Kiyotake for the 30th anniversary for Metroid. They both speak of Metroid's development, with Hiroji Kiyotake stating they wanted to create something the Super Mario Bros. didn't have.
In this section of the interview, Akinori Sao congratulates both Yoshio Sakamoto and Hiroji Kiyotake for the 30th anniversary for Metroid. They both speak of Metroid development, with Hiroji Kiyotake stating he wanted to create something the Super Mario Bros. didn't have.
{{transcript
{{transcript
|'''Akinori Sao:'''
|'''Akinori Sao:'''
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'''Hiroji Kiyotake:''' Oh, that’s right! (laughs)
'''Hiroji Kiyotake:''' Oh, that’s right! (laughs)
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In this section of the interview, Akinori Sao asks both Yoshio Sakamoto and Hiroji Kiyotake how long it took to develop Metroid. Yoshio Sakamoto mentions that he didn't join the development team until the last three months of the game's development, with Hiroji Kiyotake mentioning the game took almost 10 months to finish.
In this section of the interview, Akinori Sao asks both Yoshio Sakamoto and Hiroji Kiyotake how long it took to develop Metroid. Yoshio Sakamoto mentions that he didn't join the development team until the last three months of the game's development, with Hiroji Kiyotake mentioned the game took almost 10 months to finish.
{{transcript
{{transcript
|'''Akinori Sao:''' How long did it take for the two of you new employees to develop the game?
|'''Akinori Sao:''' How long did it take for the two of you new employees to develop the game?
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